Current Focus: Look Development, Lightning & Shading, Houdini Procedural Tools.
CG: Strong Fundamental CG Skills, Physical Based Shading & Rendering, Production Rendering, Procedural Shaders & 2D Procedural Texturing, Problem Solving, Design, Layout
OS: Linux (Managing Data, Scripting and Batch Processes), Windows, MacOS, Bash Scripting Installation of Networks & Workstation for CG Production.
Professional Level: Houdini, Substance Painter, Mantra, Arnold, Photoshop
Intermediate: Unity3D, Maxon Cinema4D, The Foundry Mari
Basics: Pilgway 3D Coat, The Foundry Modo, The Foundry Nuke, Blackmagic Fusion, Pixar Renderman, Redshift Render,
Other Software I use: Krita, Blender, Natron, Maxwell Render, Illustrator, InDesign, Flash, After Effects, Sony Vegas
Scripting: Bash Scripting, Python, HScript, Java Script,
Professional: Rendering&Lightning, Texturing, Animation, Procedural Content, Solving Problems, Painting or generating Procedural Textures,
Personal: Computer History, CG History, Procedural Content, Astronomy, Digital Art, 80s & 90s Stuff, Movies, Games, Retro Games, Arcade, and much more.