Procedural Patterns and Noise
These are some Advanced Pattern Presets I made for Sidefx Houdini. All of them use standard Houdini Operators and Work in both SOP and VEX context.
Here Some Displacement I made for a Flooring Map: (Took the Idea out of Substance Designer and made it with VOPs in Houdini with true displacement)
This is direct viewport screenshot: