The Artist Room

Microbot - Artist Room

La Chambre D’Artist – The Artist Room
Houdini/Mantra + Photoshop, © 2014 David Fuhrer

 

Phew, finally Rendered this one out. Took me some time to get this done. All Models made from Scratch within Houdini except the Puppets and some smaller NASA Models in the back. Textures made in Photoshop. I used some of my Planet Tools to create the Displacement Maps and Textures for the Planets. You can also see a few Models I’ve done in earlier Projects and some of my older Paintings on the Canvas.

I used Mantra for Rendering with PBR and used a Basic Skylight Setup to lighten the Scene. It took some time getting the right setting and render Times at 6k Resolution I could accept.

 

Also with this Project I moved to work with Linux. CentOS really got me.  Maybe I will post some more Details about that in another Blog Entry.

 

140429_cam2_12_hr_7x7_6x24_8bitmod_3

140429_cam2_12_hr_7x7_6x24_8bitmod_2

140429_cam2_12_hr_7x7_6x24_8bitmod_1

 

Occlusion Pass:

140810_occlusion.mantra_cam2_high_8bit

 

Lightning:

RoomLightning

Geometry.ShadingModels

base_lightning

base_volumelight3

base_wireframe

 

 

Material ID Pass:

140427_cam2_9_hr_10x10_passes2_8bit

 

ProceduralTexturingModels

150312_cam2_12_hr_7x7_makingOf_f

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