About
Personal Information
Current Focus: Houdini Scenery Generation, Heightfield Terrain Tools, City Tools, Building Generators, General Houdini Procedural Tools
Know How:
CG: Strong Fundamental CG Skills, Physical Based Shading & Rendering, Procedural Content, Shaders & 2D Procedural Texturing, Problem Solving, Classical Background in Art and Design, Layout
OS: Linux/RHEL, mainly centOS 6, redhat and Fedora (Comfortable with Managing Data, Simple Scripting and Batch Processing), Windows, MacOS, Bash Scripting Installation of Networks & Workstation for CG Production.
Software
Professional Level: HoudiniFX, Mantra, Photoshop
Intermediate: Substance Designer/Painter, Unity3D, Marvelous Designer
Basics: zBrush, Modo, Nuke, Fusion, Pixar Renderman, Mari, Maxon Cinema4D
Renderfarms: Gridmarkets (Mantra)
Other Software I used or still use: Krita, Blender, Natron, Redshift, Arnold, Illustrator, Davinci Resolve, Maxwell Render,
Scripting: VEX/VOP, Bash, Python Basics, HScript
Interests
Professional: Procedural Tools for Production, General Procedural Content, Solving Problems, Rendering&Lightning, Texturing, Look Dev, RnD
Personal: Computer History, CG History, Astronomy, Digital Art, 80s & 90s Stuff, MSX Computers, Movies and Games in general, Retro Games, Arcade, and