MicroCity – City Generation Toolset for Houdini
A few Plugins for Houdini to generate Buildings and Cities.
This Project is a Work in Progress and only available to private Clients atm.
For More Information check the Documentation at: https://sites.google.com/view/microcitygenerator/release-notes
Note that the Documentation is unfinished.
Here are a few Tools:
mbBuildingFromBoxes
This HDA will generate a Building with custom Window and Wall Props based on a Rectangular or Boxes:
[twenty20 img1=”1892″ img2=”1893″ offset=”0.5″]
mbSkyscraper
This HDA will generate a Skyscraper from Boxes or 2D Rectangular Quads, Limited to XYZ World Space.
[twenty20 img1=”1869″ img2=”1870″ offset=”0.5″]
mbBuildingsFromParcels
This HDA will generate Buildings from Parcels generated with another HDA.
[twenty20 img1=”1872″ img2=”1873″ offset=”0.5″]
mbBuildingsFromParcelNurbs
Generated Parcelled Nurbs and Populated with BuildingsFromNurbs HDA.
[twenty20 img1=”1889″ img2=”1888″ offset=”0.5″]
mbOBB-Subdiv
Subdivides Polygons into smaller Parts with different Algorithms.
[twenty20 img1=”1876″ img2=”1877″ offset=”0.5″]
mbRoadGenerator
Generates a Road Network from Spline Inputs.
[twenty20 img1=”1879″ img2=”1880″ offset=”0.5″]
mbBuildingBlockA
Generate Buildings Blocks from Spline Inputs.
[twenty20 img1=”1882″ img2=”1883″ offset=”0.5″]
mbBuildingBlockB
Generate Buildings Blocks from Spline Inputs.
[twenty20 img1=”1884″ img2=”1885″ offset=”0.5″]
mbBuildingBlockC
Generate Buildings Blocks from Spline Inputs.
[twenty20 img1=”1886″ img2=”1887″ offset=”0.5″]
RnD Stuff:














