MicroCity – City Generation Toolset for Houdini

A few Plugins for Houdini to generate Buildings and Cities.
This Project is a Work in Progress and only available to private Clients atm.

For More Information check the Documentation at: https://sites.google.com/view/microcitygenerator/release-notes

Note that the Documentation is unfinished.

 

Here are a few Tools:

 

mbBuildingFromBoxes
This HDA will generate a Building with custom Window and Wall Props based on a Rectangular or Boxes:

[twenty20 img1=”1892″ img2=”1893″ offset=”0.5″]

 

 

mbSkyscraper
This HDA will generate a Skyscraper from Boxes or 2D Rectangular Quads, Limited to XYZ World Space.

[twenty20 img1=”1869″ img2=”1870″ offset=”0.5″]

 

 

mbBuildingsFromParcels
This HDA will generate Buildings from Parcels generated with another HDA.

[twenty20 img1=”1872″ img2=”1873″ offset=”0.5″]

 

 

mbBuildingsFromParcelNurbs
Generated Parcelled Nurbs and Populated with BuildingsFromNurbs HDA.

[twenty20 img1=”1889″ img2=”1888″ offset=”0.5″]

 

 

mbOBB-Subdiv
Subdivides Polygons into smaller Parts with different Algorithms.

[twenty20 img1=”1876″ img2=”1877″ offset=”0.5″]

 

 

mbRoadGenerator
Generates a Road Network from Spline Inputs.

[twenty20 img1=”1879″ img2=”1880″ offset=”0.5″]

 

 

mbBuildingBlockA
Generate Buildings Blocks from Spline Inputs.

[twenty20 img1=”1882″ img2=”1883″ offset=”0.5″]

 

 

mbBuildingBlockB
Generate Buildings Blocks from Spline Inputs.

[twenty20 img1=”1884″ img2=”1885″ offset=”0.5″]

 

 

mbBuildingBlockC
Generate Buildings Blocks from Spline Inputs.

[twenty20 img1=”1886″ img2=”1887″ offset=”0.5″]

 

 

 

 

 

RnD Stuff:

test.Greebler

RnD Tests
RnD Tests
RnD Tests
RnD Tests
RnD Tests
RnD Tests
RnD Tests
RnD Tests
RnD Tests
RnD Tests
RnD Tests
RnD Tests
Road System Cutter
Road System Cutter
Visualize of Height
Visualize of Height
Controllers for Height.
Controllers for Height.
Controllers for Height.
Controllers for Height.
RnD Tests
RnD Tests

Screenshot-84
Adding Different Textures, Windows, Doors and Roofs, Fully Procedural

Screenshot-81
Adding Different Textures, Windows, Doors and Roofs, Fully Procedural

Screenshot-26

Screenshot-74

Screenshot-72
Procedural Window Shades Detail.

Screenshot-79

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Screenshot-74